package com.googlecode.scenemaker3d.events
{
	import flash.events.Event;
	
	import com.googlecode.scenemaker3d.view.timeline.KeyFrame;

	public class KeyFrameMoveEvent extends Event
	{
		public var keyFrame:KeyFrame;
		public static const KEY_FRAME_MOVE:String = "keyFrameMove";
		
		public function KeyFrameMoveEvent(type:String, keyFrame:KeyFrame)
		{
			super(type);
			this.keyFrame = keyFrame;
		}
		override public function clone():Event
		{
			return new KeyFrameMoveEvent(type, keyFrame);
		}
	}
}